adding noise generator base class

This commit is contained in:
2025-05-21 13:54:33 +02:00
parent f935bd5887
commit 08a963e754
5 changed files with 30 additions and 4 deletions

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@@ -39,7 +39,7 @@ fn main(input: VertOut) -> FragOut
const ambient = vec3[f32](0.1, 0.1, 0.1);
const directional_color = vec3[f32](5.0, 5.0, 5.0);
const specular_strength = 0.5;
let directional_vector = normalize(vec3[f32](0.85, 0.8, 0.75));
let directional_vector = normalize(vec3[f32](1.0, 0.8, 0.75));
let directional: f32 = max(dot(input.transformed_norm.xyz, directional_vector), 0.0);