adding noise generator base class

This commit is contained in:
2025-05-21 13:54:33 +02:00
parent f935bd5887
commit 08a963e754
5 changed files with 30 additions and 4 deletions

View File

@@ -8,6 +8,7 @@
#include <Chunk.h>
#include <Utils.h>
#include <Noise.h>
constexpr std::uint8_t RENDER_DISTANCE = 12;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
@@ -27,6 +28,7 @@ class World
[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
[[nodiscard]] Noise& GetNoiseGenerator() noexcept { return m_noise; }
~World() = default;
@@ -36,6 +38,7 @@ class World
void Upload();
private:
Noise m_noise;
std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
ThreadSafeQueue<std::reference_wrapper<Chunk>> m_chunks_to_upload;
std::shared_ptr<Scop::Material> p_block_material;