const std = @import("std"); const vk = @import("vulkan"); const Dispatchable = @import("Dispatchable.zig").Dispatchable; const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable; const VulkanAllocator = @import("VulkanAllocator.zig"); const VkError = @import("error_set.zig").VkError; const PhysicalDevice = @import("PhysicalDevice.zig"); const Queue = @import("Queue.zig"); const BinarySemaphore = @import("BinarySemaphore.zig"); const Buffer = @import("Buffer.zig"); const BufferView = @import("BufferView.zig"); const CommandPool = @import("CommandPool.zig"); const DescriptorPool = @import("DescriptorPool.zig"); const DescriptorSet = @import("DescriptorSet.zig"); const DescriptorSetLayout = @import("DescriptorSetLayout.zig"); const DeviceMemory = @import("DeviceMemory.zig"); const Event = @import("Event.zig"); const Fence = @import("Fence.zig"); const Framebuffer = @import("Framebuffer.zig"); const Image = @import("Image.zig"); const ImageView = @import("ImageView.zig"); const Pipeline = @import("Pipeline.zig"); const PipelineCache = @import("PipelineCache.zig"); const PipelineLayout = @import("PipelineLayout.zig"); const QueryPool = @import("QueryPool.zig"); const RenderPass = @import("RenderPass.zig"); const Sampler = @import("Sampler.zig"); const ShaderModule = @import("ShaderModule.zig"); const Self = @This(); pub const ObjectType: vk.ObjectType = .device; physical_device: *const PhysicalDevice, queues: std.AutoArrayHashMapUnmanaged(u32, std.ArrayList(*Dispatchable(Queue))), host_allocator: VulkanAllocator, dispatch_table: *const DispatchTable, vtable: *const VTable, pub const VTable = struct { createQueue: *const fn (std.mem.Allocator, *Self, u32, u32, vk.DeviceQueueCreateFlags) VkError!*Queue, destroyQueue: *const fn (*Queue, std.mem.Allocator) VkError!void, }; pub const DispatchTable = struct { allocateMemory: *const fn (*Self, std.mem.Allocator, *const vk.MemoryAllocateInfo) VkError!*DeviceMemory, createBuffer: *const fn (*Self, std.mem.Allocator, *const vk.BufferCreateInfo) VkError!*Buffer, createBufferView: *const fn (*Self, std.mem.Allocator, *const vk.BufferViewCreateInfo) VkError!*BufferView, createCommandPool: *const fn (*Self, std.mem.Allocator, *const vk.CommandPoolCreateInfo) VkError!*CommandPool, createComputePipeline: *const fn (*Self, std.mem.Allocator, ?*PipelineCache, *const vk.ComputePipelineCreateInfo) VkError!*Pipeline, createDescriptorPool: *const fn (*Self, std.mem.Allocator, *const vk.DescriptorPoolCreateInfo) VkError!*DescriptorPool, createDescriptorSetLayout: *const fn (*Self, std.mem.Allocator, *const vk.DescriptorSetLayoutCreateInfo) VkError!*DescriptorSetLayout, createEvent: *const fn (*Self, std.mem.Allocator, *const vk.EventCreateInfo) VkError!*Event, createFence: *const fn (*Self, std.mem.Allocator, *const vk.FenceCreateInfo) VkError!*Fence, createFramebuffer: *const fn (*Self, std.mem.Allocator, *const vk.FramebufferCreateInfo) VkError!*Framebuffer, createGraphicsPipeline: *const fn (*Self, std.mem.Allocator, ?*PipelineCache, *const vk.GraphicsPipelineCreateInfo) VkError!*Pipeline, createImage: *const fn (*Self, std.mem.Allocator, *const vk.ImageCreateInfo) VkError!*Image, createImageView: *const fn (*Self, std.mem.Allocator, *const vk.ImageViewCreateInfo) VkError!*ImageView, createPipelineCache: *const fn (*Self, std.mem.Allocator, *const vk.PipelineCacheCreateInfo) VkError!*PipelineCache, createPipelineLayout: *const fn (*Self, std.mem.Allocator, *const vk.PipelineLayoutCreateInfo) VkError!*PipelineLayout, createQueryPool: *const fn (*Self, std.mem.Allocator, *const vk.QueryPoolCreateInfo) VkError!*QueryPool, createRenderPass: *const fn (*Self, std.mem.Allocator, *const vk.RenderPassCreateInfo) VkError!*RenderPass, createSampler: *const fn (*Self, std.mem.Allocator, *const vk.SamplerCreateInfo) VkError!*Sampler, createSemaphore: *const fn (*Self, std.mem.Allocator, *const vk.SemaphoreCreateInfo) VkError!*BinarySemaphore, createShaderModule: *const fn (*Self, std.mem.Allocator, *const vk.ShaderModuleCreateInfo) VkError!*ShaderModule, destroy: *const fn (*Self, std.mem.Allocator) VkError!void, }; pub fn init(allocator: std.mem.Allocator, physical_device: *const PhysicalDevice, info: *const vk.DeviceCreateInfo) VkError!Self { _ = info; return .{ .physical_device = physical_device, .queues = .empty, .host_allocator = VulkanAllocator.from(allocator).clone(), .dispatch_table = undefined, .vtable = undefined, }; } pub fn createQueues(self: *Self, allocator: std.mem.Allocator, info: *const vk.DeviceCreateInfo) VkError!void { if (info.queue_create_info_count == 0) { return; } else if (info.p_queue_create_infos == null) { return VkError.ValidationFailed; } for (0..info.queue_create_info_count) |i| { const queue_info = info.p_queue_create_infos.?[i]; const res = (self.queues.getOrPut(allocator, queue_info.queue_family_index) catch return VkError.OutOfHostMemory); const family_ptr = res.value_ptr; if (!res.found_existing) { family_ptr.* = .empty; } const queue = try self.vtable.createQueue(allocator, self, queue_info.queue_family_index, @intCast(family_ptr.items.len), queue_info.flags); const dispatchable_queue = try Dispatchable(Queue).wrap(allocator, queue); family_ptr.append(allocator, dispatchable_queue) catch return VkError.OutOfHostMemory; } } pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) VkError!void { var it = self.queues.iterator(); while (it.next()) |entry| { const family = entry.value_ptr; for (family.items) |dispatchable_queue| { try self.vtable.destroyQueue(dispatchable_queue.object, allocator); dispatchable_queue.destroy(allocator); } family.deinit(allocator); } self.queues.deinit(allocator); try self.dispatch_table.destroy(self, allocator); } pub inline fn allocateMemory(self: *Self, allocator: std.mem.Allocator, info: *const vk.MemoryAllocateInfo) VkError!*DeviceMemory { return self.dispatch_table.allocateMemory(self, allocator, info); } pub inline fn createBuffer(self: *Self, allocator: std.mem.Allocator, info: *const vk.BufferCreateInfo) VkError!*Buffer { return self.dispatch_table.createBuffer(self, allocator, info); } pub inline fn createDescriptorPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.DescriptorPoolCreateInfo) VkError!*DescriptorPool { return self.dispatch_table.createDescriptorPool(self, allocator, info); } pub inline fn createDescriptorSetLayout(self: *Self, allocator: std.mem.Allocator, info: *const vk.DescriptorSetLayoutCreateInfo) VkError!*DescriptorSetLayout { return self.dispatch_table.createDescriptorSetLayout(self, allocator, info); } pub inline fn createFence(self: *Self, allocator: std.mem.Allocator, info: *const vk.FenceCreateInfo) VkError!*Fence { return self.dispatch_table.createFence(self, allocator, info); } pub inline fn createCommandPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.CommandPoolCreateInfo) VkError!*CommandPool { return self.dispatch_table.createCommandPool(self, allocator, info); } pub inline fn createImage(self: *Self, allocator: std.mem.Allocator, info: *const vk.ImageCreateInfo) VkError!*Image { return self.dispatch_table.createImage(self, allocator, info); } pub inline fn createImageView(self: *Self, allocator: std.mem.Allocator, info: *const vk.ImageViewCreateInfo) VkError!*ImageView { return self.dispatch_table.createImageView(self, allocator, info); } pub inline fn createBufferView(self: *Self, allocator: std.mem.Allocator, info: *const vk.BufferViewCreateInfo) VkError!*BufferView { return self.dispatch_table.createBufferView(self, allocator, info); } pub inline fn createComputePipeline(self: *Self, allocator: std.mem.Allocator, cache: ?*PipelineCache, info: *const vk.ComputePipelineCreateInfo) VkError!*Pipeline { return self.dispatch_table.createComputePipeline(self, allocator, cache, info); } pub inline fn createEvent(self: *Self, allocator: std.mem.Allocator, info: *const vk.EventCreateInfo) VkError!*Event { return self.dispatch_table.createEvent(self, allocator, info); } pub inline fn createFramebuffer(self: *Self, allocator: std.mem.Allocator, info: *const vk.FramebufferCreateInfo) VkError!*Framebuffer { return self.dispatch_table.createFramebuffer(self, allocator, info); } pub inline fn createGraphicsPipeline(self: *Self, allocator: std.mem.Allocator, cache: ?*PipelineCache, info: *const vk.GraphicsPipelineCreateInfo) VkError!*Pipeline { return self.dispatch_table.createGraphicsPipeline(self, allocator, cache, info); } pub inline fn createPipelineCache(self: *Self, allocator: std.mem.Allocator, info: *const vk.PipelineCacheCreateInfo) VkError!*PipelineCache { return self.dispatch_table.createPipelineCache(self, allocator, info); } pub inline fn createPipelineLayout(self: *Self, allocator: std.mem.Allocator, info: *const vk.PipelineLayoutCreateInfo) VkError!*PipelineLayout { return self.dispatch_table.createPipelineLayout(self, allocator, info); } pub inline fn createQueryPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.QueryPoolCreateInfo) VkError!*QueryPool { return self.dispatch_table.createQueryPool(self, allocator, info); } pub inline fn createRenderPass(self: *Self, allocator: std.mem.Allocator, info: *const vk.RenderPassCreateInfo) VkError!*RenderPass { return self.dispatch_table.createRenderPass(self, allocator, info); } pub inline fn createSampler(self: *Self, allocator: std.mem.Allocator, info: *const vk.SamplerCreateInfo) VkError!*Sampler { return self.dispatch_table.createSampler(self, allocator, info); } pub inline fn createSemaphore(self: *Self, allocator: std.mem.Allocator, info: *const vk.SemaphoreCreateInfo) VkError!*BinarySemaphore { return self.dispatch_table.createSemaphore(self, allocator, info); } pub inline fn createShaderModule(self: *Self, allocator: std.mem.Allocator, info: *const vk.ShaderModuleCreateInfo) VkError!*ShaderModule { return self.dispatch_table.createShaderModule(self, allocator, info); } pub inline fn waitIdle(self: *Self) VkError!void { var it = self.queues.iterator(); while (it.next()) |family| { for (family.value_ptr.items) |queue| { try queue.object.waitIdle(); } } }