const std = @import("std"); const vk = @import("vulkan"); const Dispatchable = @import("Dispatchable.zig").Dispatchable; const VulkanAllocator = @import("VulkanAllocator.zig"); const VkError = @import("error_set.zig").VkError; const PhysicalDevice = @import("PhysicalDevice.zig"); const Queue = @import("Queue.zig"); const CommandPool = @import("CommandPool.zig"); const DeviceMemory = @import("DeviceMemory.zig"); const Fence = @import("Fence.zig"); const Self = @This(); pub const ObjectType: vk.ObjectType = .device; physical_device: *const PhysicalDevice, queues: std.AutoArrayHashMapUnmanaged(u32, std.ArrayList(*Dispatchable(Queue))), host_allocator: *VulkanAllocator, dispatch_table: *const DispatchTable, vtable: *const VTable, pub const VTable = struct { createQueue: *const fn (std.mem.Allocator, *Self, u32, u32, vk.DeviceQueueCreateFlags) VkError!*Queue, destroyQueue: *const fn (*Queue, std.mem.Allocator) VkError!void, }; pub const DispatchTable = struct { allocateMemory: *const fn (*Self, std.mem.Allocator, *const vk.MemoryAllocateInfo) VkError!*DeviceMemory, createCommandPool: *const fn (*Self, std.mem.Allocator, *const vk.CommandPoolCreateInfo) VkError!*CommandPool, createFence: *const fn (*Self, std.mem.Allocator, *const vk.FenceCreateInfo) VkError!*Fence, destroy: *const fn (*Self, std.mem.Allocator) VkError!void, destroyCommandPool: *const fn (*Self, std.mem.Allocator, *CommandPool) VkError!void, destroyFence: *const fn (*Self, std.mem.Allocator, *Fence) VkError!void, freeMemory: *const fn (*Self, std.mem.Allocator, *DeviceMemory) VkError!void, getFenceStatus: *const fn (*Self, *Fence) VkError!void, resetFences: *const fn (*Self, []*Fence) VkError!void, waitForFences: *const fn (*Self, []*Fence, bool, u64) VkError!void, }; pub fn init(allocator: std.mem.Allocator, physical_device: *const PhysicalDevice, info: *const vk.DeviceCreateInfo) VkError!Self { _ = info; return .{ .physical_device = physical_device, .queues = .empty, .host_allocator = @ptrCast(@alignCast(allocator.ptr)), .dispatch_table = undefined, .vtable = undefined, }; } pub fn createQueues(self: *Self, allocator: std.mem.Allocator, info: *const vk.DeviceCreateInfo) VkError!void { if (info.queue_create_info_count == 0) { return; } else if (info.p_queue_create_infos == null) { return VkError.ValidationFailed; } for (0..info.queue_create_info_count) |i| { const queue_info = info.p_queue_create_infos.?[i]; const res = (self.queues.getOrPut(allocator, queue_info.queue_family_index) catch return VkError.OutOfHostMemory); const family_ptr = res.value_ptr; if (!res.found_existing) { family_ptr.* = .empty; } const queue = try self.vtable.createQueue(allocator, self, queue_info.queue_family_index, @intCast(family_ptr.items.len), queue_info.flags); const dispatchable_queue = try Dispatchable(Queue).wrap(allocator, queue); family_ptr.append(allocator, dispatchable_queue) catch return VkError.OutOfHostMemory; } } pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) VkError!void { var it = self.queues.iterator(); while (it.next()) |entry| { const family = entry.value_ptr; for (family.items) |dispatchable_queue| { try self.vtable.destroyQueue(dispatchable_queue.object, allocator); dispatchable_queue.destroy(allocator); } family.deinit(allocator); } self.queues.deinit(allocator); try self.dispatch_table.destroy(self, allocator); } // Fence functions =================================================================================================================================== pub inline fn createFence(self: *Self, allocator: std.mem.Allocator, info: *const vk.FenceCreateInfo) VkError!*Fence { return self.dispatch_table.createFence(self, allocator, info); } pub inline fn destroyFence(self: *Self, allocator: std.mem.Allocator, fence: *Fence) VkError!void { try self.dispatch_table.destroyFence(self, allocator, fence); } pub inline fn getFenceStatus(self: *Self, fence: *Fence) VkError!void { try self.dispatch_table.getFenceStatus(self, fence); } pub inline fn resetFences(self: *Self, fences: []*Fence) VkError!void { try self.dispatch_table.resetFences(self, fences); } pub inline fn waitForFences(self: *Self, fences: []*Fence, waitForAll: bool, timeout: u64) VkError!void { try self.dispatch_table.waitForFences(self, fences, waitForAll, timeout); } // Command Pool functions ============================================================================================================================ pub inline fn createCommandPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.CommandPoolCreateInfo) VkError!*CommandPool { return self.dispatch_table.createCommandPool(self, allocator, info); } pub inline fn destroyCommandPool(self: *Self, allocator: std.mem.Allocator, pool: *CommandPool) VkError!void { try self.dispatch_table.destroyCommandPool(self, allocator, pool); } // Memory functions ================================================================================================================================== pub inline fn allocateMemory(self: *Self, allocator: std.mem.Allocator, info: *const vk.MemoryAllocateInfo) VkError!*DeviceMemory { return self.dispatch_table.allocateMemory(self, allocator, info); } pub inline fn freeMemory(self: *Self, allocator: std.mem.Allocator, device_memory: *DeviceMemory) VkError!void { try self.dispatch_table.freeMemory(self, allocator, device_memory); } pub inline fn mapMemory(_: *Self, device_memory: *DeviceMemory, offset: vk.DeviceSize, size: vk.DeviceSize) VkError!?*anyopaque { return device_memory.map(offset, size); } pub inline fn unmapMemory(_: *Self, device_memory: *DeviceMemory) void { return device_memory.unmap(); }