const std = @import("std"); const vk = @import("vulkan"); const base = @import("base"); const VkError = base.VkError; const Device = base.Device; const Self = @This(); pub const Interface = base.CommandPool; interface: Interface, pub fn create(device: *base.Device, allocator: std.mem.Allocator, info: *const vk.CommandPoolCreateInfo) VkError!*Self { const self = allocator.create(Self) catch return VkError.OutOfHostMemory; errdefer allocator.destroy(self); var interface = try Interface.init(device, allocator, info); interface.vtable = &.{ .destroy = destroy, .reset = reset, }; self.* = .{ .interface = interface, }; return self; } pub fn destroy(interface: *Interface, allocator: std.mem.Allocator) void { const self: *Self = @alignCast(@fieldParentPtr("interface", interface)); allocator.destroy(self); } pub fn reset(interface: *Interface, flags: vk.CommandPoolResetFlags) VkError!void { const self: *Self = @alignCast(@fieldParentPtr("interface", interface)); _ = self; _ = flags; }