//! This software blitter is highly inspired by SwiftShaders one const std = @import("std"); const vk = @import("vulkan"); const base = @import("base"); const VkError = base.VkError; pub const SoftImage = @import("../SoftImage.zig"); pub const SoftImageView = @import("../SoftImageView.zig"); const Self = @This(); pub const init: Self = .{}; pub fn clear(self: *Self, pixel: vk.ClearValue, format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, area: ?vk.Rect2D) VkError!void { const dst_format = base.format.fromAspect(view_format, range.aspect_mask); if (dst_format == .undefined) { return; } const view_format_value: c_uint = @intCast(@intFromEnum(view_format)); var clamped_pixel: vk.ClearValue = pixel; if (base.vku.vkuFormatIsSINT(view_format_value) or base.vku.vkuFormatIsUINT(view_format_value)) { const min_value: f32 = if (base.vku.vkuFormatIsSNORM(view_format_value)) -1.0 else 0.0; if (range.aspect_mask.color_bit) { clamped_pixel.color.float_32[0] = std.math.clamp(pixel.color.float_32[0], min_value, 1.0); clamped_pixel.color.float_32[1] = std.math.clamp(pixel.color.float_32[1], min_value, 1.0); clamped_pixel.color.float_32[2] = std.math.clamp(pixel.color.float_32[2], min_value, 1.0); clamped_pixel.color.float_32[3] = std.math.clamp(pixel.color.float_32[3], min_value, 1.0); } // Stencil never requires clamping, so we can check for Depth only if (range.aspect_mask.depth_bit) { clamped_pixel.depth_stencil.depth = std.math.clamp(pixel.depth_stencil.depth, min_value, 1.0); } } if (try self.fastClear(clamped_pixel, format, dest, dst_format, range, area)) { return; } base.logger.fixme("implement slow clear", .{}); } fn fastClear(self: *Self, clear_value: vk.ClearValue, clear_format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, render_area: ?vk.Rect2D) VkError!bool { _ = self; _ = render_area; _ = range; if (clear_format != .r32g32b32a32_sfloat and clear_format != .d32_sfloat and clear_format != .s8_uint) { return false; } const ClearValue = union { rgba: struct { r: f32, g: f32, b: f32, a: f32 }, rgb: [3]f32, d: f32, d_as_u32: u32, s: u32, }; const c: *const ClearValue = @ptrCast(&clear_value); var pack: u32 = 0; switch (view_format) { .r5g6b5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) << 11), .b5g6r5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) << 11), .a8b8g8r8_uint_pack32, .a8b8g8r8_unorm_pack32, .r8g8b8a8_unorm, => pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)), .b8g8r8a8_unorm => pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)), //.b10g11r11_ufloat_pack32 => pack = R11G11B10F(c.rgb), //.e5b9g9r9_ufloat_pack32 => pack = RGB9E5(c.rgb), .d32_sfloat => { std.debug.assert(clear_format == .d32_sfloat); pack = c.d_as_u32; // float reinterpreted as uint32 }, .s8_uint => { std.debug.assert(clear_format == .s8_uint); pack = @as(u8, @intCast(c.s)); }, else => return false, } if (dest.interface.memory) |memory| { const image_size = try dest.interface.getTotalSize(); const memory_map = memory.map(dest.interface.memory_offset, image_size) catch return false; defer memory.unmap(); const memory_map_as_u32: []u32 = @as([*]u32, @ptrCast(@alignCast(memory_map)))[0..@divExact(image_size, 4)]; @memset(memory_map_as_u32, pack); return true; } return false; } pub fn blitRegion(_: *Self, src: *const SoftImage, dst: *SoftImage, region: vk.ImageBlit) VkError!void { _ = src; _ = dst; _ = region; }