const std = @import("std"); const vk = @import("vulkan"); const VkError = @import("error_set.zig").VkError; const Device = @import("Device.zig"); const Self = @This(); pub const ObjectType: vk.ObjectType = .fence; owner: *Device, flags: vk.FenceCreateFlags, vtable: *const VTable, pub const VTable = struct { destroy: *const fn (*Self, std.mem.Allocator) void, getStatus: *const fn (*Self) VkError!void, reset: *const fn (*Self) VkError!void, signal: *const fn (*Self) VkError!void, wait: *const fn (*Self, u64) VkError!void, }; pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.FenceCreateInfo) VkError!Self { _ = allocator; return .{ .owner = device, .flags = info.flags, .vtable = undefined, }; } pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void { self.vtable.destroy(self, allocator); } pub inline fn getStatus(self: *Self) VkError!void { try self.vtable.getStatus(self); } pub inline fn reset(self: *Self) VkError!void { try self.vtable.reset(self); } pub inline fn signal(self: *Self) VkError!void { try self.vtable.signal(self); } pub inline fn wait(self: *Self, timeout: u64) VkError!void { try self.vtable.wait(self, timeout); }