const std = @import("std"); const vk = @import("vulkan"); const VkError = @import("error_set.zig").VkError; const CommandPool = @import("CommandPool.zig"); const Device = @import("Device.zig"); const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable; const State = enum { Initial, Recording, Executable, Pending, Invalid, }; const Self = @This(); pub const ObjectType: vk.ObjectType = .command_buffer; owner: *Device, pool: *CommandPool, state: State, begin_info: ?vk.CommandBufferBeginInfo, vtable: *const VTable, dispatch_table: *const DispatchTable, pub const DispatchTable = struct { begin: *const fn (*Self, *const vk.CommandBufferBeginInfo) VkError!void, end: *const fn (*Self) VkError!void, reset: *const fn (*Self, vk.CommandBufferResetFlags) VkError!void, }; pub const VTable = struct { destroy: *const fn (*Self, std.mem.Allocator) void, }; pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.CommandBufferAllocateInfo) VkError!Self { _ = allocator; return .{ .owner = device, .pool = try NonDispatchable(CommandPool).fromHandleObject(info.command_pool), .state = .Initial, .begin_info = null, .vtable = undefined, .dispatch_table = undefined, }; } inline fn transitionState(self: *Self, target: State, from_allowed: std.EnumSet(State)) error{NotAllowed}!void { if (!from_allowed.contains(self.state)) { return error.NotAllowed; } self.state = target; } inline fn transitionStateNotAllowed(self: *Self, target: State, from_not_allowed: std.EnumSet(State)) error{NotAllowed}!void { if (from_not_allowed.contains(self.state)) { return error.NotAllowed; } self.state = target; } pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void { self.vtable.destroy(self, allocator); } pub inline fn begin(self: *Self, info: *const vk.CommandBufferBeginInfo) VkError!void { if (!self.pool.flags.reset_command_buffer_bit) { self.transitionState(.Recording, .initOne(.Initial)) catch return VkError.ValidationFailed; } else { self.transitionStateNotAllowed(.Recording, .initMany(&.{ .Recording, .Pending })) catch return VkError.ValidationFailed; } try self.dispatch_table.begin(self, info); self.begin_info = info.*; } pub inline fn end(self: *Self) VkError!void { self.transitionState(.Executable, .initOne(.Recording)) catch return VkError.ValidationFailed; try self.dispatch_table.end(self); } pub inline fn reset(self: *Self, flags: vk.CommandBufferResetFlags) VkError!void { if (!self.pool.flags.reset_command_buffer_bit) { return VkError.ValidationFailed; } self.transitionStateNotAllowed(.Initial, .initOne(.Pending)) catch return VkError.ValidationFailed; try self.dispatch_table.reset(self, flags); } pub inline fn submit(self: *Self) VkError!void { self.transitionState(.Initial, .initMany(&.{ .Pending, .Executable })) catch return VkError.ValidationFailed; if (self.begin_info) |begin_info| { if (!begin_info.flags.simultaneous_use_bit) { self.transitionStateNotAllowed(.Initial, .initOne(.Pending)) catch return VkError.ValidationFailed; } } }