const std = @import("std"); const base = @import("base"); const spv = @import("spv"); const zm = base.zm; const common = @import("common.zig"); const fragment = @import("../fragment.zig"); const Renderer = @import("../Renderer.zig"); const SoftImage = @import("../../SoftImage.zig"); const VkError = base.VkError; const SpvRuntimeError = spv.Runtime.RuntimeError; const F32x4 = zm.F32x4; const RunData = struct { allocator: std.mem.Allocator, draw_call: *Renderer.DrawCall, batch_id: usize, x0: i32, y0: i32, d_x: i32, d_err: i32, y_step: i32, steep: bool, start_vertex: *Renderer.Vertex, end_vertex: *Renderer.Vertex, start_step: usize, end_step: usize, }; pub fn drawLine(allocator: std.mem.Allocator, draw_call: *Renderer.DrawCall, v0: *Renderer.Vertex, v1: *Renderer.Vertex) VkError!void { const io = draw_call.renderer.device.interface.io(); var x0: i32 = @intFromFloat(v0.position[0]); var y0: i32 = @intFromFloat(v0.position[1]); var x1: i32 = @intFromFloat(v1.position[0]); var y1: i32 = @intFromFloat(v1.position[1]); const steep = blk: { if (@abs(y1 - y0) > @abs(x1 - x0)) { std.mem.swap(i32, &x0, &y0); std.mem.swap(i32, &x1, &y1); break :blk true; } break :blk false; }; var start_vertex = v0; var end_vertex = v1; if (x0 > x1) { std.mem.swap(i32, &x0, &x1); std.mem.swap(i32, &y0, &y1); std.mem.swap(*Renderer.Vertex, &start_vertex, &end_vertex); } const d_err: i32 = @intCast(@abs(y1 - y0)); const d_x = x1 - x0; const y_step: i32 = if (y0 > y1) -1 else 1; const pipeline = draw_call.renderer.state.pipeline orelse return; var wg: std.Io.Group = .init; const runtimes_count = (pipeline.stages.getPtr(.fragment) orelse return).runtimes.len; if (runtimes_count == 0) return; const step_count: usize = @as(usize, @intCast(d_x)) + 1; const runs_count = @min(runtimes_count, step_count); const steps_per_run = @divTrunc(step_count + runs_count - 1, runs_count); var batch_id: usize = 0; for (0..runs_count) |run_index| { defer batch_id = @mod(batch_id + 1, runtimes_count); const start_step = run_index * steps_per_run; if (start_step >= step_count) continue; const end_step = @min(start_step + steps_per_run - 1, step_count - 1); const run_data: RunData = .{ .allocator = allocator, .draw_call = draw_call, .batch_id = batch_id, .x0 = x0, .y0 = y0, .d_x = d_x, .d_err = d_err, .y_step = y_step, .steep = steep, .start_vertex = start_vertex, .end_vertex = end_vertex, .start_step = start_step, .end_step = end_step, }; wg.async(io, runWrapper, .{run_data}); } wg.await(io) catch return VkError.DeviceLost; } fn bresenhamYAtStep(y0: i32, d_x: i32, d_err: i32, y_step: i32, step: usize) i32 { if (d_x == 0) return y0; const numerator = (@as(i64, @intCast(step)) * @as(i64, d_err)) + @as(i64, @divTrunc(d_x - 1, 2)); const y_offset: i32 = @intCast(@divTrunc(numerator, @as(i64, d_x))); return y0 + (y_step * y_offset); } fn runWrapper(data: RunData) void { @call(.always_inline, run, .{data}) catch |err| { std.log.scoped(.@"Rasterization stage").err("line fill mode catched a '{s}'", .{@errorName(err)}); if (comptime base.config.logs == .verbose) { if (@errorReturnTrace()) |trace| { std.debug.dumpErrorReturnTrace(trace); } } }; } inline fn run(data: RunData) !void { const color_attachment = if (data.draw_call.render_pass.interface.subpasses[0].color_attachments) |attachments| attachments[0].attachment else return VkError.InvalidAttachmentDrv; const render_target_view: *base.ImageView = data.draw_call.color_attachments[color_attachment]; const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image)); var step = data.start_step; while (step <= data.end_step) : (step += 1) { const x = data.x0 + @as(i32, @intCast(step)); const y = bresenhamYAtStep(data.y0, data.d_x, data.d_err, data.y_step, step); const pixel_x = if (data.steep) y else x; const pixel_y = if (data.steep) x else y; if (!common.scissorContainsPixel(data.draw_call.scissor, pixel_x, pixel_y)) { continue; } const t = @as(f32, @floatFromInt(step)) / @as(f32, @floatFromInt(@max(data.d_x, 1))); const z = ((1.0 - t) * data.start_vertex.position[2]) + (t * data.end_vertex.position[2]); const pixel = fragment.shaderInvocation( data.allocator, data.draw_call, data.batch_id, zm.f32x4(@floatFromInt(pixel_x), @floatFromInt(pixel_y), z, 1.0), try common.interpolateLineOutputs(data.allocator, data.start_vertex, data.end_vertex, t), ) catch |err| { std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)}); if (comptime base.config.logs == .verbose) { if (@errorReturnTrace()) |trace| { std.debug.dumpErrorReturnTrace(trace); } } return; }; try render_target.writeFloat4( .{ .x = pixel_x, .y = pixel_y, .z = 0, // FIXME }, .{ .aspect_mask = render_target_view.subresource_range.aspect_mask, .mip_level = render_target_view.subresource_range.base_mip_level, .array_layer = render_target_view.subresource_range.base_array_layer, }, render_target_view.format, pixel, ); } }