#!amber # Copyright 2022 Google LLC. # Copyright 2022 The Khronos Group Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; uniform layout(set=0, binding=0) sampler2DShadow tex; void main() { // Sample border color of opaque white which makes the depth comparison 0.5 > 1.0 false. color_out = vec4(texture(tex, vec3(2.0, 2.0, 0.5)), 0.0, 0.0, 1.0); } END IMAGE texture FORMAT D32_SFLOAT DIM_2D WIDTH 32 HEIGHT 32 FILL 0.0 IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32 SAMPLER sampler_float_opaque_white \ ADDRESS_MODE_U clamp_to_border \ ADDRESS_MODE_V clamp_to_border \ BORDER_COLOR float_opaque_white \ COMPARE on \ COMPARE_OP greater PIPELINE graphics pipeline_float_opaque_white ATTACH vert_shader ATTACH frag_shader BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_float_opaque_white DESCRIPTOR_SET 0 BINDING 0 FRAMEBUFFER_SIZE 32 32 BIND BUFFER framebuffer AS color LOCATION 0 END RUN pipeline_float_opaque_white DRAW_RECT POS 0 0 SIZE 32 32 EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 0 0 255