#!/usr/bin/env python # # Copyright (c) 2025 The Khronos Group Inc. # Copyright (c) 2025 Valve Corporation. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # import sys TEMPLATE_NAME = 'template.glsl' with open(TEMPLATE_NAME, 'r') as stream: template = stream.read() COMPONENT_COUNTS = [1, 2, 4] FLOAT16 = ['float16_t', 'f16vec2', 'f16vec3', 'f16vec4'] FLOAT32 = ['float32_t', 'f32vec2', 'f32vec3', 'f32vec4'] FLOAT64 = ['float64_t', 'f64vec2', 'f64vec3', 'f64vec4'] INT8 = ['int8_t', 'i8vec2', 'i8vec3', 'i8vec4'] INT16 = ['int16_t', 'i16vec2', 'i16vec3', 'i16vec4'] INT32 = ['int32_t', 'i32vec2', 'i32vec3', 'i32vec4'] INT64 = ['int64_t', 'i64vec2', 'i64vec3', 'i64vec4'] for component_count in COMPONENT_COUNTS: type_index = component_count - 1 for significand_type in (FLOAT16[type_index], FLOAT32[type_index], FLOAT64[type_index]): for exponent_type in (INT8[type_index], INT16[type_index], INT32[type_index], INT64[type_index]): shader_code = template.format(significand_type=significand_type, exponent_type=exponent_type) file_name = 'ldexp_{significand_type}_{exponent_type}.glsl'.format(significand_type=significand_type, exponent_type=exponent_type) with open(file_name, 'w') as stream: stream.write(shader_code) sys.exit()