#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific inst combine and or xor code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # precision highp int; # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = 1; # # for (int i = 0; i < 2; i++) # { # a = bitfieldInsert(1, 1, 1, i); # } # # if (a == 3) { # _GLF_color = vec4(1, 0, 0, 1); # } else { # _GLF_color = vec4(0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "i" OpName %33 "_GLF_color" OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %11 = OpConstant %6 0 %18 = OpConstant %6 2 %19 = OpTypeBool %26 = OpConstant %6 3 %30 = OpTypeFloat 32 %31 = OpTypeVector %30 4 %32 = OpTypePointer Output %31 %33 = OpVariable %32 Output %34 = OpConstant %30 1 %35 = OpConstant %30 0 %36 = OpConstantComposite %31 %34 %35 %35 %34 %38 = OpConstantComposite %31 %35 %35 %35 %35 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %11 OpBranch %12 %12 = OpLabel OpLoopMerge %14 %15 None OpBranch %16 %16 = OpLabel %17 = OpLoad %6 %10 %20 = OpSLessThan %19 %17 %18 OpBranchConditional %20 %13 %14 %13 = OpLabel %21 = OpLoad %6 %10 %22 = OpBitFieldInsert %6 %9 %9 %9 %21 OpStore %8 %22 OpBranch %15 %15 = OpLabel %23 = OpLoad %6 %10 %24 = OpIAdd %6 %23 %9 OpStore %10 %24 OpBranch %12 %14 = OpLabel %25 = OpLoad %6 %8 %27 = OpIEqual %19 %25 %26 OpSelectionMerge %29 None OpBranchConditional %27 %28 %37 %28 = OpLabel OpStore %33 %36 OpBranch %29 %37 = OpLabel OpStore %33 %38 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255