#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # float three; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always true. # if(dot(vec4(1.0, 2.0, three, 4.0), vec4(0.0, 1.0, 0.0, 0.0)) == 2.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 32 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %28 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "buf0" OpMemberName %9 0 "three" OpName %11 "" OpName %28 "_GLF_color" OpMemberDecorate %9 0 Offset 0 OpDecorate %9 Block OpDecorate %11 DescriptorSet 0 OpDecorate %11 Binding 0 OpDecorate %28 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpConstant %6 1 %8 = OpConstant %6 2 %9 = OpTypeStruct %6 %10 = OpTypePointer Uniform %9 %11 = OpVariable %10 Uniform %12 = OpTypeInt 32 1 %13 = OpConstant %12 0 %14 = OpTypePointer Uniform %6 %17 = OpConstant %6 4 %18 = OpTypeVector %6 4 %20 = OpConstant %6 0 %21 = OpConstantComposite %18 %20 %7 %20 %20 %23 = OpTypeBool %27 = OpTypePointer Output %18 %28 = OpVariable %27 Output %29 = OpConstantComposite %18 %7 %20 %20 %7 %31 = OpConstantComposite %18 %20 %20 %20 %20 %4 = OpFunction %2 None %3 %5 = OpLabel %15 = OpAccessChain %14 %11 %13 %16 = OpLoad %6 %15 %19 = OpCompositeConstruct %18 %7 %8 %16 %17 %22 = OpDot %6 %19 %21 %24 = OpFOrdEqual %23 %22 %8 OpSelectionMerge %26 None OpBranchConditional %24 %25 %30 %25 = OpLabel OpStore %28 %29 OpBranch %26 %30 = OpLabel OpStore %28 %31 OpBranch %26 %26 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # three BUFFER variant_three DATA_TYPE float DATA 3.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255