#ifndef __SCOP_SCENES_RENDERER__ #define __SCOP_SCENES_RENDERER__ #include namespace Scop { class SceneRenderer { public: SceneRenderer() = default; void Init(); void Render(class Scene& scene, class Renderer& renderer); // TODO : add RTT support void Destroy(); ~SceneRenderer() = default; private: RenderPasses m_passes; }; } #endif