[nzsl_version("1.0")] module; import ViewerData from ScopEngine.ViewerData; struct VertIn { [location(0)] pos: vec4[f32], [location(1)] color: vec4[f32], [location(2)] normal: vec4[f32], [location(3)] uv: vec2[f32] } struct VertOut { [location(0)] uvw: vec3[f32], [builtin(position)] pos: vec4[f32] } external { [set(0), binding(0)] viewer_data: uniform[ViewerData] } [entry(vert)] fn main(input: VertIn) -> VertOut { // Set translation part to zero let rotation_matrix = viewer_data.view_matrix; rotation_matrix[3].xyz = vec3[f32](0.0, 0.0, 0.0); let output: VertOut; output.uvw = input.pos.xyz; output.uvw.xy *= -1.0; output.pos = viewer_data.projection_matrix * rotation_matrix * input.pos; return output; }