#include #include namespace Scop { Actor::Actor() { m_uuid = UUID(); if(p_script) p_script->OnInit(this); } Actor::Actor(Model model) : m_model(std::move(model)) { m_uuid = UUID(); if(p_script) p_script->OnInit(this); } Actor::Actor(std::uint64_t uuid, Model model) : m_model(std::move(model)), m_uuid(uuid) { if(p_script) p_script->OnInit(this); } void Actor::Update(NonOwningPtr scene, Inputs& input, float delta) { if(p_script) p_script->OnUpdate(scene, this, input, delta); } Actor::~Actor() { if(p_script) p_script->OnQuit(this); if(m_custom_pipeline.has_value() && m_custom_pipeline->data_uniform_buffer) m_custom_pipeline->data_uniform_buffer->Destroy(); } }