const std = @import("std"); const sdl3 = @import("sdl3"); const spv = @import("spv"); const shader_source = @embedFile("shader.spv"); const screen_width = 640; const screen_height = 480; pub fn main() !void { { var gpa: std.heap.DebugAllocator(.{}) = .init; defer _ = gpa.deinit(); defer sdl3.shutdown(); const init_flags = sdl3.InitFlags{ .video = true }; try sdl3.init(init_flags); defer sdl3.quit(init_flags); const window = try sdl3.video.Window.init("Hello SDL3", screen_width, screen_height, .{}); defer window.deinit(); const allocator = gpa.allocator(); var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source))); defer module.deinit(allocator); const surface = try window.getSurface(); try surface.clear(.{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 }); { try surface.lock(); defer surface.unlock(); const map = surface.getPixels() orelse return; var pool: std.Thread.Pool = undefined; try pool.init(.{ .allocator = allocator, .n_jobs = 16384, }); defer pool.deinit(); var wait_group: std.Thread.WaitGroup = .{}; const margin_x = @divTrunc(screen_width, 5); const margin_y = @divTrunc(screen_height, 5); const top_y = margin_y; const bottom_y = (screen_height - 1) - margin_y; const center_x = @divTrunc(screen_width, 2); const tri_h = bottom_y - top_y; const max_half_w = @divTrunc(screen_width, 2) - margin_x; for (top_y..bottom_y) |y| { const t: f32 = @as(f32, @floatFromInt(y - top_y)) / @as(f32, @floatFromInt(tri_h)); const half_w: usize = @intFromFloat((t * @as(f32, @floatFromInt(max_half_w))) + 0.5); const x0 = std.math.clamp(center_x - half_w, 0, screen_width - 1); const x1 = std.math.clamp(center_x + half_w, 0, screen_width - 1); for (x0..x1) |x| { pool.spawnWg(&wait_group, run, .{ allocator, &module, map, surface, x, y }); } } pool.waitAndWork(&wait_group); } try window.updateSurface(); std.Thread.sleep(5_000_000_000); } std.log.info("Successfully executed", .{}); } fn run(allocator: std.mem.Allocator, module: *spv.Module, map: []u8, surface: sdl3.surface.Surface, x: usize, y: usize) void { var rt = spv.Runtime.init(allocator, module) catch |err| std.debug.panic("Failed with error {s}", .{@errorName(err)}); defer rt.deinit(allocator); var output: [4]f32 = undefined; const entry = rt.getEntryPointByName("main") catch |err| std.debug.panic("Failed with error {s}", .{@errorName(err)}); const color = rt.getResultByName("color") catch |err| std.debug.panic("Failed with error {s}", .{@errorName(err)}); rt.callEntryPoint(allocator, entry) catch |err| std.debug.panic("Failed with error {s}", .{@errorName(err)}); rt.readOutput(f32, output[0..], color) catch |err| std.debug.panic("Failed with error {s}", .{@errorName(err)}); const rgba = surface.mapRgba( @intFromFloat(output[0] * 255.0), @intFromFloat(output[1] * 255.0), @intFromFloat(output[2] * 255.0), @intFromFloat(output[3] * 255.0), ); var pixel_map: [*]u32 = @as([*]u32, @ptrCast(@alignCast(map.ptr))); pixel_map[(y * surface.getWidth()) + x] = rgba.value; }