[nzsl_version("1.1")] module; struct FragOut { [location(0)] color: vec4[f32] } [entry(frag)] fn main() -> FragOut { let ratio = vec4[f32](2.0, 2.0, 8.0, 0.25); let output: FragOut; output.color = vec4[f32](4.0, 3.0, 2.0, 1.0) * ratio; return output; }