const std = @import("std"); const root = @import("root.zig"); const compileNzsl = root.compileNzsl; const case = root.case; test "Primitives casts" { const allocator = std.testing.allocator; const types = [_][2]type{ [2]type{ f32, u32 }, [2]type{ f32, i32 }, [2]type{ u32, f32 }, [2]type{ i32, f32 }, [2]type{ f32, f64 }, [2]type{ f64, f32 }, [2]type{ f64, u32 }, [2]type{ f64, i32 }, [2]type{ u32, f64 }, [2]type{ i32, f64 }, }; inline for (types) |T| { const base = case.random(T[0]); const expected = std.math.lossyCast(T[1], base); const shader = try std.fmt.allocPrint( allocator, \\ [nzsl_version("1.1")] \\ [feature(float64)] \\ module; \\ \\ struct FragOut \\ {{ \\ [location(0)] color: vec4[{s}] \\ }} \\ \\ [entry(frag)] \\ fn main() -> FragOut \\ {{ \\ let base = {s}({d}); \\ let color = {s}(base); \\ \\ let output: FragOut; \\ output.color = vec4[{s}](color, color, color, color); \\ return output; \\ }} , .{ @typeName(T[1]), @typeName(T[0]), base, @typeName(T[1]), @typeName(T[1]), }, ); defer allocator.free(shader); const code = try compileNzsl(allocator, shader); defer allocator.free(code); try case.expect(.{ .source = code, .expected_outputs = &.{ std.mem.asBytes(&[_]T[1]{ expected, expected, expected, expected }), }, }); } } test "Vector float casts" { const allocator = std.testing.allocator; const cases = [_]struct { len: usize, source_type: []const u8, target_type: []const u8, values: []const f64, }{ .{ .len = 2, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5 } }, .{ .len = 3, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5, 3.75 } }, .{ .len = 4, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5, 3.75, -4.5 } }, .{ .len = 2, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5 } }, .{ .len = 3, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5, 3.75 } }, .{ .len = 4, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5, 3.75, -4.5 } }, }; inline for (cases) |c| { const constructor_values = try std.fmt.allocPrint( allocator, switch (c.len) { 2 => "{d}, {d}", 3 => "{d}, {d}, {d}", 4 => "{d}, {d}, {d}, {d}", else => unreachable, }, switch (c.len) { 2 => .{ c.values[0], c.values[1] }, 3 => .{ c.values[0], c.values[1], c.values[2] }, 4 => .{ c.values[0], c.values[1], c.values[2], c.values[3] }, else => unreachable, }, ); defer allocator.free(constructor_values); const output_values = switch (c.len) { 2 => "casted.x, casted.y, 0.0, 1.0", 3 => "casted.x, casted.y, casted.z, 1.0", 4 => "casted.x, casted.y, casted.z, casted.w", else => unreachable, }; const shader = try std.fmt.allocPrint( allocator, \\ [nzsl_version("1.1")] \\ [feature(float64)] \\ module; \\ \\ struct FragOut \\ {{ \\ [location(0)] color: vec4[{s}] \\ }} \\ \\ [entry(frag)] \\ fn main() -> FragOut \\ {{ \\ let base = vec{d}[{s}]({s}); \\ let casted = vec{d}[{s}](base); \\ \\ let output: FragOut; \\ output.color = vec4[{s}]({s}); \\ return output; \\ }} , .{ c.target_type, c.len, c.source_type, constructor_values, c.len, c.target_type, c.target_type, output_values, }, ); defer allocator.free(shader); const code = try compileNzsl(allocator, shader); defer allocator.free(code); if (std.mem.eql(u8, c.target_type, "f32")) { var expected = [_]f32{ 0.0, 0.0, 0.0, 1.0 }; for (c.values, 0..) |value, i| expected[i] = @floatCast(value); try case.expect(.{ .source = code, .expected_outputs = &.{ std.mem.asBytes(&expected), }, }); } else { var expected = [_]f64{ 0.0, 0.0, 0.0, 1.0 }; for (c.values, 0..) |value, i| expected[i] = @floatCast(value); try case.expect(.{ .source = code, .expected_outputs = &.{ std.mem.asBytes(&expected), }, }); } } } test "Primitives bitcasts" { const allocator = std.testing.allocator; const types = [_][2]type{ [2]type{ u32, i32 }, [2]type{ i32, u32 }, }; inline for (types) |T| { const base = case.random(T[0]); const expected = @as(T[1], @bitCast(base)); const shader = try std.fmt.allocPrint( allocator, \\ [nzsl_version("1.1")] \\ [feature(float64)] \\ module; \\ \\ struct FragOut \\ {{ \\ [location(0)] color: vec4[{s}] \\ }} \\ \\ [entry(frag)] \\ fn main() -> FragOut \\ {{ \\ let base = {s}({d}); \\ let color = {s}(base); \\ \\ let output: FragOut; \\ output.color = vec4[{s}](color, color, color, color); \\ return output; \\ }} , .{ @typeName(T[1]), @typeName(T[0]), base, @typeName(T[1]), @typeName(T[1]), }, ); defer allocator.free(shader); const code = try compileNzsl(allocator, shader); defer allocator.free(code); try case.expect(.{ .source = code, .expected_outputs = &.{ std.mem.asBytes(&[_]T[1]{ expected, expected, expected, expected }), }, }); } } test "Cast chain" { const allocator = std.testing.allocator; const shader = \\ [nzsl_version("1.1")] \\ module; \\ \\ struct FragOut \\ { \\ [location(0)] color: vec4[i32] \\ } \\ \\ [entry(frag)] \\ fn main() -> FragOut \\ { \\ let v = vec4[f32](1.25, 2.75, -3.25, 4.5); \\ let a = vec4[i32](v); \\ let output: FragOut; \\ output.color = vec4[i32](a.x, a.y, a.z, a.w); \\ return output; \\ } ; const code = try compileNzsl(allocator, shader); defer allocator.free(code); try case.expect(.{ .source = code, .expected_outputs = &.{ std.mem.asBytes(&[_]i32{ 1, 2, -3, 4 }), }, }); }