const std = @import("std"); const root = @import("root.zig"); const compileNzsl = root.compileNzsl; const case = root.case; test "Simple while loop" { const allocator = std.testing.allocator; const base = @mod(case.random(f32), 5.0); const iterations = 5; var expected = base; for (1..iterations) |i| { expected *= @floatFromInt(i); } const shader = try std.fmt.allocPrint( allocator, \\ [nzsl_version("1.1")] \\ [feature(float64)] \\ module; \\ \\ struct FragOut \\ {{ \\ [location(0)] color: vec4[f32] \\ }} \\ \\ [entry(frag)] \\ fn main() -> FragOut \\ {{ \\ let value = f32({d}); \\ let i = 1; \\ while (i < {d}) \\ {{ \\ value *= f32(i); \\ i += 1; \\ }} \\ let output: FragOut; \\ output.color = vec4[f32](value, value, value, value); \\ return output; \\ }} , .{ base, iterations, }, ); defer allocator.free(shader); const code = try compileNzsl(allocator, shader); defer allocator.free(code); try case.expectOutput(f32, 4, code, "color", &.{ expected, expected, expected, expected }); }