const std = @import("std"); const spv = @import("spv"); const shader_source = @embedFile("shader.spv"); pub fn main() !void { { var gpa: std.heap.DebugAllocator(.{}) = .init; defer _ = gpa.deinit(); const allocator = gpa.allocator(); var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source))); defer module.deinit(allocator); var rt = try spv.Runtime.init(allocator, &module); defer rt.deinit(allocator); try rt.callEntryPoint(allocator, try rt.getEntryPointByName("main")); var output: [4]f32 = undefined; try rt.readOutput(f32, output[0..output.len], try rt.getResultByName("color")); std.log.info("Result: Vec4[{d}, {d}, {d}, {d}]", .{ output[0], output[1], output[2], output[3] }); } std.log.info("Successfully executed", .{}); }