// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include #include "EGLInstance.h" #include "../../../PulseInternal.h" #include "EGL/eglext.h" #include "../OpenGLDevice.h" static PulseLibModule egl_lib_module = PULSE_NULL_LIB_MODULE; static uint32_t loader_references_count = 0; static bool EGLLoadFunctions(EGLInstance* instance) { #ifdef PULSE_PLAT_WINDOWS const char* libnames[] = { "libEGL.dll" }; #else const char* libnames[] = { "libEGL.so.1", "libEGL.so" }; #endif for(size_t i = 0; i < sizeof(libnames) / sizeof(const char*); i++) { if(loader_references_count == 0) egl_lib_module = PulseLoadLibrary(libnames[i]); if(egl_lib_module) { instance->eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC)PulseLoadSymbolFromLibModule(egl_lib_module, "eglGetProcAddress"); if(instance->eglGetProcAddress == PULSE_NULLPTR) { PulseUnloadLibrary(egl_lib_module); egl_lib_module = PULSE_NULL_LIB_MODULE; } else break; } } if(!egl_lib_module) { PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED); return false; } loader_references_count++; #define PULSE_EGL_FUNCTION(fn, T) \ instance->fn = (T)instance->eglGetProcAddress(#fn); \ if(!instance->fn) \ return false; #define PULSE_EGL_FUNCTION_EXT(fn, T) instance->fn = (T)instance->eglGetProcAddress(#fn); #include "EGLFunctions.h" #undef PULSE_EGL_FUNCTION #undef PULSE_EGL_FUNCTION_EXT return true; } bool EGLLoadOpenGLContext(EGLInstance* instance, EGLDisplay* display, EGLDeviceEXT device, EGLConfig* config, EGLSurface* surface, EGLContext* context, bool es_context) { if(device != EGL_NO_DEVICE_EXT) *display = instance->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, device, PULSE_NULLPTR); else *display = instance->eglGetDisplay(EGL_DEFAULT_DISPLAY); if(display == EGL_NO_DISPLAY || !instance->eglInitialize(*display, PULSE_NULLPTR, PULSE_NULLPTR)) return false; EGLint attribs[] = { EGL_RENDERABLE_TYPE, es_context ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_NONE }; EGLint num_configs; instance->eglChooseConfig(*display, attribs, config, 1, &num_configs); instance->eglBindAPI(es_context ? EGL_OPENGL_ES_API : EGL_OPENGL_API); EGLint pbufferAttribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; *surface = instance->eglCreatePbufferSurface(*display, *config, pbufferAttribs); if(es_context) { EGLint ctx_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE }; *context = instance->eglCreateContext(*display, *config, EGL_NO_CONTEXT, ctx_attribs); } else { EGLint ctx_attribs[] = { EGL_CONTEXT_MAJOR_VERSION, 4, EGL_CONTEXT_MINOR_VERSION_KHR, 3, EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, EGL_NONE }; *context = instance->eglCreateContext(*display, *config, EGL_NO_CONTEXT, ctx_attribs); } if(*context == EGL_NO_CONTEXT) { instance->eglDestroySurface(*display, *surface); instance->eglTerminate(*display); return false; } if(!instance->eglMakeCurrent(*display, *surface, *surface, *context)) { instance->eglDestroySurface(*display, *surface); instance->eglDestroyContext(display, *context); instance->eglTerminate(*display); return false; } return true; } bool EGLLoadInstance(EGLInstance* instance, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count, bool es_context) { PULSE_CHECK_PTR_RETVAL(instance, false); if(!EGLLoadFunctions(instance)) return false; instance->device = EGL_NO_DEVICE_EXT; if(instance->eglGetPlatformDisplayEXT && instance->eglQueryDevicesEXT) { EGLDeviceEXT* devices = PULSE_NULLPTR; int32_t device_count; uint64_t best_device_score = 0; instance->eglQueryDevicesEXT(0, PULSE_NULLPTR, &device_count); devices = (EGLDeviceEXT*)calloc(device_count, sizeof(EGLDeviceEXT)); PULSE_CHECK_ALLOCATION_RETVAL(devices, false); instance->eglQueryDevicesEXT(device_count, devices, &device_count); for(int32_t i = 0; i < device_count; i++) { EGLDisplay display; EGLConfig config; EGLSurface surface; EGLContext context; if(!EGLLoadOpenGLContext(instance, &display, devices[i], &config, &surface, &context, es_context)) continue; PFNGLGETINTEGERI_VPROC glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)instance->eglGetProcAddress("glGetIntegeri_v"); PFNGLGETINTEGERVPROC glGetIntegerv = (PFNGLGETINTEGERVPROC)instance->eglGetProcAddress("glGetIntegerv"); PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)instance->eglGetProcAddress("glGetString"); PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC)instance->eglGetProcAddress("glGetStringi"); if(!glGetIntegeri_v || !glGetIntegerv || !glGetString || !glGetStringi) { instance->eglDestroySurface(display, surface); instance->eglDestroyContext(display, context); instance->eglTerminate(display); continue; } // Check for forbiden devices { uint32_t device_id = PulseHashString((const char*)glGetString(GL_VENDOR)); device_id = PulseHashCombine(device_id, PulseHashString((const char*)glGetString(GL_RENDERER))); GLint gl_extension_count = 0; for(int i = 0; i < gl_extension_count; i++) device_id = PulseHashCombine(device_id, PulseHashString((const char*)glGetStringi(GL_EXTENSIONS, i))); for(uint32_t j = 0; j < forbiden_devices_count; j++) { OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(forbiden_devices[j], OpenGLDevice*); if(opengl_device->context_type != OPENGL_CONTEXT_EGL) continue; if(device_id == opengl_device->device_id) return true; } } uint64_t current_device_score = 0; const char* vendor = (const char*)glGetString(GL_VENDOR); if(vendor && (strstr(vendor, "NVIDIA") || strstr(vendor, "AMD") || strstr(vendor, "ATI"))) // High chances of being a discrete GPU current_device_score += 10000; else if(vendor && strstr(vendor, "Intel")) // High chances of being an integrated GPU current_device_score += 1000; GLint max_compute_work_group_invocations; glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &max_compute_work_group_invocations); GLint max_compute_work_group_size_x; GLint max_compute_work_group_size_y; GLint max_compute_work_group_size_z; glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &max_compute_work_group_size_x); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &max_compute_work_group_size_y); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &max_compute_work_group_size_z); GLint max_texture_size; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); current_device_score += max_compute_work_group_invocations; current_device_score += max_compute_work_group_size_x; current_device_score += max_compute_work_group_size_y; current_device_score += max_compute_work_group_size_z; current_device_score += max_texture_size; instance->eglDestroySurface(display, surface); instance->eglDestroyContext(display, context); instance->eglTerminate(display); if(current_device_score > best_device_score) { best_device_score = current_device_score; instance->device = devices[i]; } } } return EGLLoadOpenGLContext(instance, &instance->display, instance->device, &instance->config, &instance->surface, &instance->context, es_context); } void EGLUnloadInstance(EGLInstance* instance) { PULSE_CHECK_PTR(instance); instance->eglDestroySurface(instance->display, instance->surface); instance->eglDestroyContext(instance->display, instance->context); instance->eglTerminate(instance->display); loader_references_count--; if(loader_references_count != 0) return; PulseUnloadLibrary(egl_lib_module); egl_lib_module = PULSE_NULL_LIB_MODULE; }