// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "WebGPU.h" PulseFence WebGPUCreateFence(PulseDevice device) { } void WebGPUDestroyFence(PulseDevice device, PulseFence fence) { } bool WebGPUIsFenceReady(PulseDevice device, PulseFence fence) { } bool WebGPUWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all) { }