// Copyright (C) 2024 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include PULSE_API PulseDevice PulseCreateDevice(PulseBackendFlags backend_candidates, PulseShaderFormatsFlags shader_formats_used) { } PULSE_API void PulseDestroyDevice(PulseDevice device) { } PULSE_API PulseBackendBits PulseGetBackendInUseByDevice(PulseDevice device) { } PULSE_API bool PulseSupportsBackend(PulseBackendFlags backend_candidates, PulseShaderFormatsFlags shader_formats_used) { }