// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #ifdef PULSE_ENABLE_D3D11_BACKEND #ifndef PULSE_D3D11_COMPUTE_PIPELINE_H_ #define PULSE_D3D11_COMPUTE_PIPELINE_H_ #include "D3D11.h" typedef struct Direct3D11ComputePipeline { int dummy; } Direct3D11ComputePipeline; PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info); void Direct3D11DestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline); #endif // PULSE_D3D11_COMPUTE_PIPELINE_H_ #endif // PULSE_ENABLE_D3D11_BACKEND