// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #ifdef PULSE_ENABLE_D3D11_BACKEND #ifndef PULSE_D3D11_H_ #define PULSE_D3D11_H_ #ifdef PULSE_PLAT_WINDOWS #include #endif #include #include #include #include "../../PulseInternal.h" #define D3D11_RETRIEVE_DRIVER_DATA_AS(handle, cast) ((cast)handle->driver_data) PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Returns corresponding PULSE_BACKEND enum in case of success and PULSE_BACKEND_INVALID otherwise #endif // PULSE_D3D11_H_ #endif // PULSE_ENABLE_D3D11_BACKEND