// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "../../PulseInternal.h" #include "WebGPU.h" #include "WebGPUFence.h" PulseFence WebGPUCreateFence(PulseDevice device) { PULSE_UNUSED(device); PulseFence fence = (PulseFence)calloc(1, sizeof(PulseFence)); PULSE_CHECK_ALLOCATION_RETVAL(fence, PULSE_NULL_HANDLE); WebGPUFence* webgpu_fence = (WebGPUFence*)calloc(1, sizeof(WebGPUFence)); PULSE_CHECK_ALLOCATION_RETVAL(webgpu_fence, PULSE_NULL_HANDLE); atomic_store(&webgpu_fence->signal, true); fence->driver_data = webgpu_fence; return fence; } void WebGPUDestroyFence(PulseDevice device, PulseFence fence) { PULSE_UNUSED(device); free(fence->driver_data); free(fence); } bool WebGPUIsFenceReady(PulseDevice device, PulseFence fence) { PULSE_UNUSED(device); WebGPUFence* webgpu_fence = WEBGPU_RETRIEVE_DRIVER_DATA_AS(fence, WebGPUFence*); return atomic_load(&webgpu_fence->signal) == true; } #include bool WebGPUWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all) { PULSE_UNUSED(device); if(fences_count == 0) return true; uint32_t fences_to_wait = fences_count; while(fences_to_wait != 0) { for(uint32_t i = 0; i < fences_count; i++) { if(WebGPUIsFenceReady(device, fences[i])) fences_to_wait--; } if(!wait_for_all && fences_to_wait != fences_count) return true; PulseSleep(1); // 1ms } return true; }