// Copyright (C) 2025 kbz_8 // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #ifdef PULSE_ENABLE_D3D11_BACKEND #ifndef PULSE_D3D11_DEVICE_H_ #define PULSE_D3D11_DEVICE_H_ #include "D3D11.h" typedef struct Direct3D11Device { DXGI_ADAPTER_DESC1 description; ID3D11Device* device; ID3D11DeviceContext* context; IDXGIFactory1* factory; IDXGIAdapter1* adapter; } Direct3D11Device; PulseDevice Direct3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count); void Direct3D11DestroyDevice(PulseDevice device); #endif // PULSE_D3D11_DEVICE_H_ #endif // PULSE_ENABLE_D3D11_BACKEND