// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "../../PulseInternal.h" #include "D3D11.h" #include "D3D11Image.h" #include "D3D11Device.h" PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos) { Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*); PulseImage image = (PulseImage)calloc(1, sizeof(PulseImageHandler)); PULSE_CHECK_ALLOCATION_RETVAL(image, PULSE_NULL_HANDLE); Direct3D11Image* d3d11_image = (Direct3D11Image*)calloc(1, sizeof(Direct3D11Image)); PULSE_CHECK_ALLOCATION_RETVAL(d3d11_image, PULSE_NULL_HANDLE); return image; } bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage) { } bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst) { } bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst) { } void Direct3D11DestroyImage(PulseDevice device, PulseImage image) { Direct3D11Image* d3d11_image = D3D11_RETRIEVE_DRIVER_DATA_AS(image, Direct3D11Image*); free(d3d11_image); free(image); }