// Copyright (C) 2024 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #ifdef PULSE_ENABLE_D3D11_BACKEND #ifndef PULSE_D3D11_H_ #define PULSE_D3D11_H_ PulseBackendFlags D3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_VULKAN in case of success and PULSE_BACKEND_INVALID otherwise #endif // PULSE_D3D11_H_ #endif // PULSE_ENABLE_D3D11_BACKEND