// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #ifdef PULSE_ENABLE_WEBGPU_BACKEND #ifndef PULSE_WEBGPU_FENCE_H_ #define PULSE_WEBGPU_FENCE_H_ #include #include PulseFence WebGPUCreateFence(PulseDevice device); void WebGPUDestroyFence(PulseDevice device, PulseFence fence); bool WebGPUIsFenceReady(PulseDevice device, PulseFence fence); bool WebGPUWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all); #endif // PULSE_WEBGPU_FENCE_H_ #endif // PULSE_ENABLE_WEBGPU_BACKEND