// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "../../PulseInternal.h" #include "OpenGL.h" PulseBackendFlags OpenGLCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used) { if(candidates != PULSE_BACKEND_ANY && ((candidates & PULSE_BACKEND_OPENGL) == 0 || (candidates & PULSE_BACKEND_OPENGL_ES) == 0)) return PULSE_BACKEND_INVALID; if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0) return PULSE_BACKEND_INVALID; EGLInstance instance; if(!EGLLoadInstance(&instance, candidates)) return PULSE_BACKEND_INVALID; EGLUnloadInstance(&instance); return PULSE_BACKEND_OPENGL; } bool OpenGLLoadBackend(PulseBackend backend, PulseDebugLevel debug_level) { PULSE_UNUSED(backend); PULSE_UNUSED(debug_level); OpenGLDriverData* driver_data = (OpenGLDriverData*)calloc(1, sizeof(OpenGLDriverData)); PULSE_CHECK_ALLOCATION_RETVAL(driver_data, false); #ifdef PULSE_PLAT_WINDOWS // WGL support #else EGLLoadInstance(&driver_data->egl_instance, false); #endif OpenGLDriver.driver_data = driver_data; return true; } void OpenGLUnloadBackend(PulseBackend backend) { EGLUnloadInstance(&OPENGL_RETRIEVE_DRIVER_DATA_AS(backend, OpenGLDriverData*)->egl_instance); free(backend->driver_data); } PulseBackendFlags OpenGLESCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used) { if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_OPENGL) == 0) return PULSE_BACKEND_INVALID; if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0) return PULSE_BACKEND_INVALID; return PULSE_BACKEND_OPENGL; } bool OpenGLESLoadBackend(PulseBackend backend, PulseDebugLevel debug_level) { PULSE_UNUSED(backend); PULSE_UNUSED(debug_level); OpenGLDriverData* driver_data = (OpenGLDriverData*)calloc(1, sizeof(OpenGLDriverData)); PULSE_CHECK_ALLOCATION_RETVAL(driver_data, false); EGLLoadInstance(&driver_data->egl_instance, true); OpenGLDriver.driver_data = driver_data; return true; } void OpenGLESUnloadBackend(PulseBackend backend) { EGLUnloadInstance(&OPENGL_RETRIEVE_DRIVER_DATA_AS(backend, OpenGLDriverData*)->egl_instance); free(backend->driver_data); } PulseBackendHandler OpenGLDriver = { .PFN_LoadBackend = OpenGLLoadBackend, .PFN_UnloadBackend = OpenGLUnloadBackend, .PFN_CreateDevice = PULSE_NULLPTR, .backend = PULSE_BACKEND_OPENGL, .supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT, .driver_data = PULSE_NULLPTR }; PulseBackendHandler OpenGLESDriver = { .PFN_LoadBackend = OpenGLESLoadBackend, .PFN_UnloadBackend = OpenGLESUnloadBackend, .PFN_CreateDevice = PULSE_NULLPTR, .backend = PULSE_BACKEND_OPENGL_ES, .supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT, .driver_data = PULSE_NULLPTR };