name: OpenGL-ES on: pull_request: push: paths-ignore: - '.github/workflows/*.yml' - '!.github/workflows/opengl-es-test-windows.yml' - '.gitignore' - 'LICENSE' - 'CHANGELOG.md' - 'README.md' jobs: build: strategy: fail-fast: false matrix: os: [windows-latest] arch: [x64] mode: [debug] runs-on: ${{ matrix.os }} if: ${{ !contains(github.event.head_commit.message, 'ci skip') }} steps: - name: Get current date as package key id: cache_key run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT - name: Checkout repository uses: actions/checkout@v4 - name: Download Mesa run: | curl -LO https://github.com/pal1000/mesa-dist-win/releases/download/23.3.1/mesa3d-23.3.1-release-msvc.7z 7z x mesa3d-23.3.1-release-msvc.7z -omesa - name: Set Mesa in PATH run: echo "$env:GITHUB_WORKSPACE\\mesa\\x64" | Out-File -Append -FilePath $env:GITHUB_PATH - name: Set Mesa env run: | echo "LIBGL_ALWAYS_SOFTWARE=1" >> $env:GITHUB_ENV echo "MESA_GL_VERSION_OVERRIDE=4.3" >> $env:GITHUB_ENV echo "MESA_GLES_VERSION_OVERRIDE=3.2" >> $env:GITHUB_ENV echo "LIBGL_DEBUG=verbose" >> $env:GITHUB_ENV echo "EGL_LOG_LEVEL=debug" >> $env:GITHUB_ENV echo "MESA_VERBOSE=all" >> $env:GITHUB_ENV # Force xmake to a specific folder (for cache) - name: Set xmake env run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append # Install xmake - name: Setup xmake uses: xmake-io/github-action-setup-xmake@v1 with: xmake-version: branch@dev actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }} # Update xmake repository (in order to have the file that will be cached) - name: Update xmake repository run: xmake repo --update # Fetch xmake dephash - name: Retrieve dependencies hash id: dep_hash run: echo "hash=$(xmake l utils.ci.packageskey)" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append # Cache xmake dependencies - name: Restore cached xmake dependencies id: restore-depcache uses: actions/cache/restore@v4 with: path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages key: Linux-${{ matrix.arch }}-${{ matrix.confs.mode }}${{ matrix.confs.cache_key }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }} # Setup compilation mode and install project dependencies - name: Configure xmake and install dependencies run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes # Save dependencies - name: Save cached xmake dependencies if: ${{ !steps.restore-depcache.outputs.cache-hit }} uses: actions/cache/save@v4 with: path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages key: ${{ steps.restore-depcache.outputs.cache-primary-key }} # Cache assets downloading - name: Restore cached assets id: restore-assets uses: actions/cache/restore@v4 with: path: assets key: assets-${{ hashFiles('assets/examples_version.txt', 'assets/unittests_version.txt') }} - name: Test run: | xmake config --opengl-es-tests=y --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes xmake build --yes OpenGLESUnitTests xmake run --yes OpenGLESUnitTests