// Copyright (C) 2025 kanel // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #ifdef PULSE_ENABLE_METAL_BACKEND #ifndef PULSE_METAL_H_ #define PULSE_METAL_H_ PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_METAL in case of success and PULSE_BACKEND_INVALID otherwise #endif // PULSE_METAL_H_ #endif // PULSE_ENABLE_METAL_BACKEND