name: OpenGL on: pull_request: push: paths-ignore: - '.github/workflows/*.yml' - '!.github/workflows/opengl-test-windows.yml' - '.gitignore' - 'LICENSE' - 'CHANGELOG.md' - 'README.md' jobs: build: strategy: fail-fast: false matrix: os: [windows-latest] arch: [x64] mode: [debug] runs-on: ${{ matrix.os }} if: ${{ !contains(github.event.head_commit.message, 'ci skip') }} env: # Force software OpenGL (compute-capable) via Mesa llvmpipe GALLIUM_DRIVER: llvmpipe MESA_GL_VERSION_OVERRIDE: "4.5" steps: - name: Get current date as package key id: cache_key run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT - name: Checkout repository uses: actions/checkout@v4 # Force xmake to a specific folder (for cache) - name: Set xmake env run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append # Install xmake - name: Setup xmake uses: xmake-io/github-action-setup-xmake@v1 with: xmake-version: branch@dev actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }} # Update xmake repository (in order to have the file that will be cached) - name: Update xmake repository run: xmake repo --update # Headless OpenGL prerequisites (Windows) - name: Install 7zip (for Mesa archive) run: choco install -y 7zip - name: Download Mesa (prebuilt, MSVC x64) shell: pwsh run: | $ver = "24.3.4" $uri = "https://github.com/pal1000/mesa-dist-win/releases/download/$ver/mesa3d-$ver-release-msvc.7z" Invoke-WebRequest $uri -OutFile "$env:RUNNER_TEMP\mesa.7z" 7z x "$env:RUNNER_TEMP\mesa.7z" "-o$env:RUNNER_TEMP\mesa" -y # expose for later steps echo "MESA_DLL_DIR=$env:RUNNER_TEMP\mesa\x64" | Out-File -FilePath $env:GITHUB_ENV -Append # Fetch xmake dephash - name: Retrieve dependencies hash id: dep_hash run: echo "hash=$(xmake l utils.ci.packageskey)" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append # Cache xmake dependencies - name: Restore cached xmake dependencies id: restore-depcache uses: actions/cache/restore@v4 with: path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages key: Linux-${{ matrix.arch }}-${{ matrix.confs.mode }}${{ matrix.confs.cache_key }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }} # Setup compilation mode and install project dependencies - name: Configure xmake and install dependencies run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes # Save dependencies - name: Save cached xmake dependencies if: ${{ !steps.restore-depcache.outputs.cache-hit }} uses: actions/cache/save@v4 with: path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages key: ${{ steps.restore-depcache.outputs.cache-primary-key }} # Cache assets downloading - name: Restore cached assets id: restore-assets uses: actions/cache/restore@v4 with: path: assets key: assets-${{ hashFiles('assets/examples_version.txt', 'assets/unittests_version.txt') }} - name: Test shell: pwsh run: | xmake config --opengl-tests=y --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} ${{ matrix.confs.config }} --ccache=n --yes xmake build --yes OpenGLUnitTests $bindir = Join-Path $PWD 'build\Bin\windows_x86_64' $exe = Join-Path $bindir 'OpenGLUnitTests.exe' if (!(Test-Path $exe)) { throw "OpenGLUnitTests.exe not found at $exe" } # Copy Mesa DLLs next to the exe (forces software OpenGL on Windows) Copy-Item "$env:MESA_DLL_DIR\opengl32.dll" -Destination $bindir -Force Copy-Item "$env:MESA_DLL_DIR\libgallium_wgl.dll" -Destination $bindir -Force Copy-Item "$env:MESA_DLL_DIR\libEGL.dll" -Destination $bindir -Force # If needed for older setups: Copy-Item "$env:MESA_DLL_DIR\osmesa.dll" $bindir -Force # Run tests & $exe