// Copyright (C) 2025 kbz_8 // This file is part of "Pulse" // For conditions of distribution and use, see copyright notice in LICENSE #include #include "../../PulseInternal.h" #include "OpenGL.h" #include "OpenGLFence.h" #include "OpenGLDevice.h" PulseFence OpenGLCreateFence(PulseDevice device) { PULSE_UNUSED(device); PulseFence fence = (PulseFence)calloc(1, sizeof(PulseFence)); PULSE_CHECK_ALLOCATION_RETVAL(fence, PULSE_NULL_HANDLE); return fence; } void OpenGLDestroyFence(PulseDevice device, PulseFence fence) { PULSE_UNUSED(device); free(fence); } bool OpenGLIsFenceReady(PulseDevice device, PulseFence fence) { PULSE_UNUSED(device); PULSE_UNUSED(fence); return true; } bool OpenGLWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all) { PULSE_UNUSED(fences); PULSE_UNUSED(fences_count); PULSE_UNUSED(wait_for_all); OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*); opengl_device->glFinish(device); return true; }