#pragma once #include namespace mlx { void GraphicsSupport::ResetRenderData(int color) noexcept { MLX_PROFILE_FUNCTION(); Vec4f vec_color = { static_cast((color & 0xFF000000) >> 24) / 255.0f, static_cast((color & 0x00FF0000) >> 16) / 255.0f, static_cast((color & 0x0000FF00) >> 8) / 255.0f, static_cast((color & 0x000000FF)) / 255.0f, }; p_scene->ResetScene(std::move(vec_color)); m_put_pixel_manager.ResetRenderData(); m_draw_layer = 0; m_pixelput_called = false; } void GraphicsSupport::PixelPut(int x, int y, int color) noexcept { MLX_PROFILE_FUNCTION(); NonOwningPtr texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color); if(texture) { m_pixelput_called = true; Sprite& new_sprite = p_scene->CreateSprite(texture); new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f }); } } void GraphicsSupport::StringPut(int x, int y, int color, std::string str) { MLX_PROFILE_FUNCTION(); if(str.empty()) return; Vec4f vec_color = { static_cast((color & 0xFF000000) >> 24) / 255.0f, static_cast((color & 0x00FF0000) >> 16) / 255.0f, static_cast((color & 0x0000FF00) >> 8) / 255.0f, static_cast((color & 0x000000FF)) / 255.0f, }; NonOwningPtr text = p_scene->GetTextFromPositionAndColor(str, Vec2f{ static_cast(x), static_cast(y) }, vec_color); if(!text) { if(m_pixelput_called) { m_draw_layer++; m_pixelput_called = false; } Text& new_text = p_scene->CreateText(str); new_text.SetPosition(Vec2f{ static_cast(x), static_cast(y) }); new_text.SetColor(std::move(vec_color)); } else if(!p_scene->IsTextAtGivenDrawLayer(str, m_draw_layer)) p_scene->BringToDrawLayer(text.Get(), m_draw_layer); } void GraphicsSupport::TexturePut(NonOwningPtr texture, int x, int y, float scale_x, float scale_y, float angle) { MLX_PROFILE_FUNCTION(); NonOwningPtr sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast(x), static_cast(y) }, scale_x, scale_y, angle); if(!sprite) { if(m_pixelput_called) { m_draw_layer++; m_pixelput_called = false; } Sprite& new_sprite = p_scene->CreateSprite(texture); new_sprite.SetCenter(Vec2f{ texture->GetWidth() / 2.0f, texture->GetHeight() / 2.0f }); new_sprite.SetPosition(Vec2f{ static_cast(x), static_cast(y) }); new_sprite.SetScale(Vec2f{ scale_x, scale_y }); new_sprite.SetRotation(angle); } else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer)) p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer); } void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr texture) noexcept { MLX_PROFILE_FUNCTION(); p_scene->TryEraseSpriteFromTexture(texture); } }