#ifndef __MLX_IMAGE__ #define __MLX_IMAGE__ #include #include #include #include #include namespace mlx { class Image { public: Image() = default; inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED) noexcept { m_image = image; m_format = format; m_width = width; m_height = height; m_layout = layout; } void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, bool is_multisampled = false); void CreateImageView(VkImageViewType type, VkImageAspectFlags aspectFlags, int layer_count = 1) noexcept; void CreateSampler() noexcept; void TransitionLayout(VkImageLayout new_layout, VkCommandBuffer cmd = VK_NULL_HANDLE); void Clear(VkCommandBuffer cmd, Vec4f color); void DestroySampler() noexcept; void DestroyImageView() noexcept; virtual void Destroy() noexcept; [[nodiscard]] MLX_FORCEINLINE VkImage Get() const noexcept { return m_image; } [[nodiscard]] MLX_FORCEINLINE VkImage operator()() const noexcept { return m_image; } [[nodiscard]] MLX_FORCEINLINE VkDeviceMemory GetDeviceMemory() const noexcept { return m_memory.memory; } [[nodiscard]] MLX_FORCEINLINE VkImageView GetImageView() const noexcept { return m_image_view; } [[nodiscard]] MLX_FORCEINLINE VkFormat GetFormat() const noexcept { return m_format; } [[nodiscard]] MLX_FORCEINLINE VkImageTiling GetTiling() const noexcept { return m_tiling; } [[nodiscard]] MLX_FORCEINLINE VkImageLayout GetLayout() const noexcept { return m_layout; } [[nodiscard]] MLX_FORCEINLINE VkSampler GetSampler() const noexcept { return m_sampler; } [[nodiscard]] MLX_FORCEINLINE std::uint32_t GetWidth() const noexcept { return m_width; } [[nodiscard]] MLX_FORCEINLINE std::uint32_t GetHeight() const noexcept { return m_height; } [[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; } [[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; } virtual ~Image() = default; private: VmaAllocation m_allocation; VkImage m_image = VK_NULL_HANDLE; VkImageView m_image_view = VK_NULL_HANDLE; VkSampler m_sampler = VK_NULL_HANDLE; VkFormat m_format; VkImageTiling m_tiling; VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; ImageType m_type; std::uint32_t m_width = 0; std::uint32_t m_height = 0; bool m_is_multisampled = false; }; class Texture : public Image { public: Texture() = default; Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, bool is_multisampled = false) { Init(std::move(pixels), width, height, format, is_multisampled); } inline void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, bool is_multisampled = false) { Image::Init(ImageType::Color, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, is_multisampled); Image::CreateImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT); Image::CreateSampler(); if(pixels) { TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); GPUBuffer staging_buffer; std::size_t size = width * height * kvfFormatSize(format); staging_buffer.Init(BufferType::Staging, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, pixels); VkCommandBuffer cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice()); kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT); kvfCopyBufferToImage(cmd, Image::Get(), staging_buffer.Get(), staging_buffer.GetOffset(), VK_IMAGE_ASPECT_COLOR_BIT, { width, height, 1 }); vkEndCommandBuffer(cmd); VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice()); kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence); kvfDestroyFence(RenderCore::Get().GetDevice(), fence); staging_buffer.Destroy(); } if(!pixels) TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); else TransitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } ~Texture() override { Destroy(); } }; } #endif