#include #include #include namespace mlx { Window::Window(const mlx_window_create_info* info, bool hidden) : m_name(info->title), m_width(info->width), m_height(info->height) { p_window = SDLManager::Get().CreateWindow(info, m_id, hidden); } void Window::Destroy() noexcept { if(p_window != nullptr) { SDLManager::Get().DestroyWindow(p_window); p_window = nullptr; } } }