/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* VertexBuffer.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: maldavid +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/10/06 18:27:38 by maldavid #+# #+# */ /* Updated: 2024/07/05 13:24:41 by maldavid ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef __MLX_VK_VBO__ #define __MLX_VK_VBO__ #include #include #include namespace mlx { class RAMVertexBuffer : public Buffer { public: inline void Create(std::uint32_t size, const void* data, const char* name) { Buffer::Create(BufferType::HighDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, name, data); } void SetData(std::uint32_t size, const void* data); inline void Bind(Renderer& renderer) noexcept { renderer.GetActiveCmdBuffer().BindVertexBuffer(*this); } }; class DeviceVertexBuffer : public Buffer { public: inline void create(std::uint32_t size, const void* data, const char* name) { Buffer::Create(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, name, data); } void SetData(std::uint32_t size, const void* data); inline void Bind(Renderer& renderer) noexcept { renderer.GetActiveCmdBuffer().BindVertexBuffer(*this); } }; class ConstantVertexBuffer : public Buffer { public: inline void Create(std::uint32_t size, const void* data, const char* name) { Buffer::Create(BufferType::Constant, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, name, data); } inline void Bind(Renderer& renderer) noexcept { renderer.GetActiveCmdBuffer().BindVertexBuffer(*this); } }; } #endif // __MLX_VK_VBO__