#ifndef __MLX_RENDER_CORE__ #define __MLX_RENDER_CORE__ #include namespace mlx { constexpr const int MAX_FRAMES_IN_FLIGHT = 3; class RenderCore : public Singleton { friend class Singleton; public: void Init() noexcept; void Destroy() noexcept; [[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; } [[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; } [[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; } [[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; } [[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; } inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); } private: RenderCore() = default; ~RenderCore() = default; private: GPUAllocator m_allocator; VkInstance m_instance = VK_NULL_HANDLE; VkDevice m_device = VK_NULL_HANDLE; VkPhysicalDevice m_physical_device = VK_NULL_HANDLE; }; } #endif