###### MacroLibX, a rewrite of 42 School's MiniLibX using SDL2 and Vulkan.
The goal of this version is to provide a light, fast, and modern graphical tool while keeping the same API.
## 🖥️ Installation
### Dependencies
You first need to install the proper dependencies for your operating-system.
#### 🐧 Linux
Here are a few common cases for different Linux distributions:
For Ubuntu/Debian-based distros:
sudo apt update
sudo apt install libsdl2-2.0-0 libsdl2-dev build-essential
For ArchLinux-based distros:
sudo pacman -S sdl2
#### 🍎 macOS
[MacroLibX](#) on macOS requires [SDL2](#) and [MoltenVK](https://github.com/KhronosGroup/MoltenVK). You can install both using the [Homebrew](https://brew.sh) package manager:
```sh
brew install molten-vk
brew install SDL2
```
### 🪟 Windows
To build on Windows you may need to use the [xmake](https://xmake.io) build. [Here's](./XMAKE_BUILD.md) how you can use it.
### Clone and Build
Finally, you can clone the Git repository. When inside it, run the GNU `make` command to compile MacroLibX.
```bash
git clone https://github.com/420verfl0w/MacroLibX.git
cd MacroLibX
make
```
If you want to build using GCC you can add `TOOLCHAIN=gcc` to your `make` command
```bash
make TOOLCHAIN=gcc
```
## 🔨 Compile your project
To compile your project with MacroLibX, you just provide the shared library path in your compilation/linking command:
```sh
clang myApp.c /path/to/MacroLibX/libmlx.so -lSDL2
```
And you can enjoy your project
### ⚠️ Troubleshooting
#### If you run into glitches when writing or reading pixels from images
You need to add `IMAGES_OPTIMIZED=false` to your `make` command:
```sh
# In your cloned environment, inside the MacroLibX folder
make IMAGES_OPTIMIZED=false
```
## License
This project and all its files, except the [`third_party`](./third_party) directory or unless otherwise mentionned, are licenced under the [MIT license](./LICENSE).