#include #include #include #include namespace mlx { void Inputs::FetchInputs() { SDLManager::Get().InputsFetcher([this](mlx_event_type event, int window_id, int code) { if(!m_windows.contains(window_id)) return; if(!m_events_hooks.contains(window_id) || !m_events_hooks[window_id][event].hook) return; m_events_hooks[window_id][event].hook(code, m_events_hooks[window_id][event].param); }); } std::int32_t Inputs::GetX() const noexcept { return SDLManager::Get().GetX(); } std::int32_t Inputs::GetY() const noexcept { return SDLManager::Get().GetY(); } std::int32_t Inputs::GetXRel() const noexcept { return SDLManager::Get().GetXRel(); } std::int32_t Inputs::GetYRel() const noexcept { return SDLManager::Get().GetYRel(); } }