#pragma once #include namespace mlx { void GraphicsSupport::ResetRenderData() noexcept { MLX_PROFILE_FUNCTION(); p_scene->ResetSprites(); m_images_registry.Clear(); } void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept { MLX_PROFILE_FUNCTION(); } void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str) { MLX_PROFILE_FUNCTION(); } void GraphicsSupport::TexturePut(NonOwningPtr texture, int x, int y) { MLX_PROFILE_FUNCTION(); } void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale) { MLX_PROFILE_FUNCTION(); } void GraphicsSupport::TryEraseTextureFromRegistry(NonOwningPtr texture) noexcept { MLX_PROFILE_FUNCTION(); } }