#ifndef __MLX_VERTEX__ #define __MLX_VERTEX__ #include #include namespace mlx { struct Vertex { alignas(16) Vec4f position = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }; alignas(16) Vec2f uv = Vec2f{ 0.0f, 0.0f }; Vertex() = default; inline Vertex(Vec4f p, Vec2f u) : position(std::move(p)), uv(std::move(u)) {} [[nodiscard]] inline bool operator==(const Vertex& rhs) const noexcept; [[nodiscard]] inline static VkVertexInputBindingDescription GetBindingDescription(); [[nodiscard]] inline static std::array GetAttributeDescriptions(); }; } #include #endif