#include #include #include #include #include #include #include namespace mlx { struct DrawableData { Mat4f model_matrix; Vec4f color; }; void Render2DPass::Init() { MLX_PROFILE_FUNCTION(); ShaderLayout vertex_shader_layout( { { 0, ShaderSetLayout({ { 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER } }) } }, { ShaderPushConstantLayout({ 0, sizeof(DrawableData) }) } ); std::vector vertex_shader_code = { #include }; p_vertex_shader = std::make_shared(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout)); ShaderLayout fragment_shader_layout( { { 1, ShaderSetLayout({ { 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER } }) } }, {} ); std::vector fragment_shader_code = { #include }; p_fragment_shader = std::make_shared(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout)); std::function functor = [this](const EventBase& event) { if(event.What() == Event::ResizeEventCode) m_pipeline.Destroy(); }; EventBus::RegisterListener({ functor, "mlx_2d_render_pass_" + std::to_string(reinterpret_cast(this)) }); p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex).RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex); p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment).RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment); p_viewer_data_buffer = std::make_shared(); p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data"); for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i)); p_viewer_data_set->Update(i); } } void Render2DPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target) { MLX_PROFILE_FUNCTION(); if(m_pipeline.GetPipeline() == VK_NULL_HANDLE) { GraphicPipelineDescriptor pipeline_descriptor; pipeline_descriptor.vertex_shader = p_vertex_shader; pipeline_descriptor.fragment_shader = p_fragment_shader; pipeline_descriptor.color_attachments = { &render_target }; pipeline_descriptor.clear_color_attachments = false; #ifdef DEBUG if(renderer.GetWindow()) m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass_" + renderer.GetWindow()->GetName()); else m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass"); #else m_pipeline.Init(pipeline_descriptor, {}); #endif } std::uint32_t frame_index = renderer.GetCurrentFrameIndex(); ViewerData viewer_data; viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f, -1.0f, 1.0f); static CPUBuffer buffer(sizeof(ViewerData)); std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize()); p_viewer_data_buffer->SetData(buffer, frame_index); VkCommandBuffer cmd = renderer.GetActiveCommandBuffer(); const auto& drawables = scene.GetDrawables(); for(auto& drawable : drawables) { // Check every textures and update modified ones to GPU before starting the render pass if(!drawable->IsSetInit()) drawable->UpdateDescriptorSet(p_texture_set); drawable->Update(cmd); } m_pipeline.BindPipeline(cmd, 0, {}); for(auto& drawable : drawables) { DrawableData drawable_data; drawable_data.color = drawable->GetColor(); Mat4f rotation_matrix = Mat4f::Identity(); rotation_matrix.ApplyTranslation(Vec3f{ -drawable->GetCenter(), 0.0f }); rotation_matrix.ApplyRotation(drawable->GetRotation()); rotation_matrix.ApplyTranslation(Vec3f{ drawable->GetCenter(), 0.0f }); Mat4f translation_matrix = Mat4f::Identity().ApplyTranslation(Vec3f{ drawable->GetPosition(), 0.0f }); Mat4f scale_matrix = Mat4f::Identity().ApplyScale(Vec3f{ drawable->GetScale(), 1.0f }); drawable_data.model_matrix = Mat4f::Identity(); drawable_data.model_matrix.ConcatenateTransform(rotation_matrix); drawable_data.model_matrix.ConcatenateTransform(scale_matrix); drawable_data.model_matrix.ConcatenateTransform(translation_matrix); drawable->Bind(frame_index, cmd); std::array sets = { p_viewer_data_set->GetSet(frame_index), drawable->GetSet(frame_index) }; RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(DrawableData), &drawable_data); RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr); drawable->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef()); } m_pipeline.EndPipeline(cmd); } void Render2DPass::Destroy() { MLX_PROFILE_FUNCTION(); m_pipeline.Destroy(); p_vertex_shader.reset(); p_fragment_shader.reset(); p_viewer_data_set->ReturnDescriptorSetToPool(); p_viewer_data_set.reset(); p_viewer_data_buffer->Destroy(); p_texture_set->ReturnDescriptorSetToPool(); p_texture_set.reset(); } }