#ifndef __MLX_DRAWABLE__ #define __MLX_DRAWABLE__ #include #include #include namespace mlx { class Drawable { friend class Render2DPass; public: inline Drawable(DrawableType type) : m_type(type) {} inline void SetColor(Vec4f color) noexcept { m_color = std::move(color); } inline void SetPosition(Vec2f position) noexcept { m_position = std::move(position); } inline void SetScale(Vec2f scale) noexcept { m_scale = std::move(scale); } inline void SetRotation(float rotation) noexcept { m_rotation = EulerAnglesf{ 0.0f, 0.0f, rotation }; } inline void SetCenter(Vec2f center) noexcept { m_center = std::move(center); } inline virtual void Update([[maybe_unused]] VkCommandBuffer cmd) {} [[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; } [[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; } [[nodiscard]] MLX_FORCEINLINE const Vec2f& GetScale() const noexcept { return m_scale; } [[nodiscard]] MLX_FORCEINLINE const Quatf& GetRotation() const noexcept { return m_rotation; } [[nodiscard]] MLX_FORCEINLINE const Vec2f& GetCenter() const noexcept { return m_center; } [[nodiscard]] MLX_FORCEINLINE std::shared_ptr GetMesh() const { return p_mesh; } [[nodiscard]] MLX_FORCEINLINE DrawableType GetType() const noexcept { return m_type; } inline virtual ~Drawable() { if(p_set) p_set->ReturnDescriptorSetToPool(); } protected: [[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); } [[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; } inline void UpdateDescriptorSet(std::shared_ptr set) { p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(set->GetShaderLayout(), set->GetShaderType()).RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType()); } virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0; protected: std::shared_ptr p_set; std::shared_ptr p_mesh; Quatf m_rotation = Quatf::Identity(); Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }; Vec2f m_position = Vec2f{ 0.0f, 0.0f }; Vec2f m_scale = Vec2f{ 1.0f, 1.0f }; Vec2f m_center = Vec2f{ 0.0f, 0.0f }; DrawableType m_type; }; } #endif