#include #include #include namespace mlx { Shader::Shader(const std::vector& bytecode, ShaderType type, ShaderLayout layout) : m_layout(std::move(layout)), m_bytecode(bytecode) { MLX_PROFILE_FUNCTION(); switch(type) { case ShaderType::Vertex : m_stage = VK_SHADER_STAGE_VERTEX_BIT; break; case ShaderType::Fragment : m_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break; default : FatalError("wtf"); break; } m_module = kvfCreateShaderModule(RenderCore::Get().GetDevice(), reinterpret_cast(m_bytecode.data()), m_bytecode.size() / 4); DebugLog("Vulkan: shader module created"); GeneratePipelineLayout(m_layout); } void Shader::GeneratePipelineLayout(ShaderLayout layout) { MLX_PROFILE_FUNCTION(); for(auto& [n, set] : layout.set_layouts) { std::vector bindings(set.binds.size()); for(std::size_t i = 0; i < set.binds.size(); i++) { bindings[i].binding = set.binds[i].first; bindings[i].descriptorCount = 1; bindings[i].descriptorType = set.binds[i].second; bindings[i].pImmutableSamplers = nullptr; bindings[i].stageFlags = m_stage; } m_set_layouts.emplace_back(kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size())); DebugLog("Vulkan: descriptor set layout created"); m_pipeline_layout_part.set_layouts.push_back(m_set_layouts.back()); } std::size_t i = 0; m_pipeline_layout_part.push_constants.resize(layout.push_constants.size()); for(const auto& pc : layout.push_constants) { VkPushConstantRange push_constant_range = {}; push_constant_range.offset = pc.offset; push_constant_range.size = pc.size; push_constant_range.stageFlags = m_stage; m_pipeline_layout_part.push_constants[i] = push_constant_range; i++; } } Shader::~Shader() { MLX_PROFILE_FUNCTION(); kvfDestroyShaderModule(RenderCore::Get().GetDevice(), m_module); DebugLog("Vulkan: shader module destroyed"); for(auto& layout : m_set_layouts) { kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), layout); DebugLog("Vulkan: descriptor set layout destroyed"); } } }