/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* vk_vbo.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: maldavid +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/10/06 18:27:38 by maldavid #+# #+# */ /* Updated: 2023/12/08 19:06:45 by kbz_8 ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef __MLX_VK_VBO__ #define __MLX_VK_VBO__ #include "vk_buffer.h" #include #include namespace mlx { class VBO : public Buffer { public: inline void create(uint32_t size, const char* name) { Buffer::create(Buffer::kind::dynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, name); } void setData(uint32_t size, const void* data); inline void bind(Renderer& renderer) noexcept { vkCmdBindVertexBuffers(renderer.getActiveCmdBuffer().get(), 0, 1, &_buffer, &_offset); } }; class C_VBO : public Buffer { public: inline void create(uint32_t size, const void* data, const char* name) { Buffer::create(Buffer::kind::constant, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, name, data); } inline void bind(Renderer& renderer) noexcept { vkCmdBindVertexBuffers(renderer.getActiveCmdBuffer().get(), 0, 1, &_buffer, &_offset); } }; } #endif // __MLX_VK_VBO__