#pragma once #include namespace mlx { void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr texture) noexcept { MLX_PROFILE_FUNCTION(); p_scene->TryEraseSpriteFromTexture(texture); } void GraphicsSupport::AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param) { m_hooks.emplace_back(f, param); } }